Coconut 4.1

Some of you reported problems with the attack panel. This version will hopefully fix all these issues. The times in the training panel will also be displayed correctly now. Training tasks will also be saved to the data file. Please make sure for the attack function to work correctly that you specified the server type (speed/normal) in the properties panel.

UPDATE: The attack function is still not working correctly in Coconut 4.1. Expect a new version coming out within the next few days.

Update: Coconut 4.2 is available for download

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66 Responses to “Coconut 4.1”

  1. Kemblin says:

    Just found out a major bug, which makes that only attacks with the cheapest unit and cheapest horse work. Very lame :/

  2. Sabbatine says:

    Something that may be coming down the pipe. Apparently it has been rolled out on the Indian servers:

    http://forum.travian.in/showthread.php?p=69686

    Dear Players,

    Good things come to those who wait.

    Lots of you got angry because more and more bots and scripts are used in Travian.
    We’ve worked hard during the last few months to detect these, and know the programmers of those will always find ways to hide them. But we will work continuously to keep our detection up to date; and have installed new measures to help us fight the bots and scripts that ruin the game we all love.

    What does this mean for you?

    For the fair player nothing changes, except that fair play now pays off. Using a bot doesn’t give you any advantage anymore, but players with a sense for fairness do. The game is equal for everyone again.

    The detection is fully automated, so no human errors. Activity (24/7) is no sign for the detection. There are no longer any, “I think that player might use a bot” bans, only if the detection identifies a bot it is triggered.
    For the start bot users will have the fun of solving CAPTCHAs. It is possible that after the starting phase we will add an automatic punishment (delete troops, empty storage, delete villages, etc…). The CAPTCHAs will do the trick for now and deter the use of bots, scripts, etc.

    As we are modifying and improving our detection all the time, we will always be one step ahead of the bot programmers even if they modify them. This means, unfair players will only have an advantage for a very short period. This is the main reason why we have only brought in CAPTCHAs phase 1. But if there is not learning effect, we will activate phase 2 and additional to the CAPTCHAs there will be automatical punishments.

    Frequency and duration of CAPTCHA pop ups get higher and longer if the Bot is not deactivated after a CAPTCHA.
    The start is smooth, one single CAPTCHA as a warning (just for the start).

    As always, we expect questions. Please put any you have here.

    Yours,
    Shantanu.

  3. n00b says:

    i found a bug also. The resources fields are in bot all 0, but in real they are 3-4.
    Hope to fix it soon

    Bye

  4. Kemblin says:

    @n00b: that is normal

    @Sabbatine: interesting, captchas are quite hard to solve programmatically…

    anyway I’m working on a new version which should fix the problems listed here. Expect it in the next few days.

  5. MX says:

    Hey its me again I was messing with your great bot and found a new (and small bug) when you put things into your farming list and then a town deletes then the bot will stop at this action and quit working. it wont send out any attack and you cant build anything else with it.. you have to restart it then find the town that is deleted and then. remove it from the list and then start it again and it will work again.

    – If you can have it set to if it cant send out the attack it marks the farm and then moves to next farm.

    again Grate thing you got going.

  6. Vovo says:

    I keep this program on a server in Taiwan’s
    Manipulation of the soldiers and his troops will face when the date is not the right questions
    Return time will always appear 1970/1/1
    Do not know what the problem
    Can be addressed?

  7. Vovo says:

    I tried to attack his troops in the function
    Establish a multi-pen attack in the sequence where
    But when the updated information gong strike
    In the third village of the future information will become identical with the first item of data??

  8. Trav says:

    Hay all. im a US server player and wanted to ask if this little jewel has a update or how i can mod it to include the server http://s6.travian.us/ to the list. Thank you all for the help.
    Trav

  9. Kemblin says:

    @Trav: I can see s6.travian.us in the list over here, maybe you missed it?

    @Vovo: the attack function is not working correctly in 4.1, we are working on a new version.

  10. Trav says:

    Thank you Kemblin yap i did miss it :) thank you for the fast reply.

  11. Trav says:

    and on a side note:
    as n00b said the fields are all 0. is this a function that will be added into the app later on that shows the fields at the right lvls?
    Thank you.
    Trav

  12. NetSpider says:

    Thanks man it’s work fine with me
    great program
    but i cannot send hero
    it’d dimmed hero not set ?!!
    what is that?
    i send troops in groups working fine 3 day’s now test 24 hours
    working with no problem
    just Hero cannot send as i wrote
    thanks

  13. Jujova says:

    @NetSpider “i send troops in groups working fine 3 day’s now test 24 hours working with no problem”

    If you don’t play with infinity repeat how many sequences do you send?

    And how many attack do you plain in the attack list?

  14. malone says:

    how i download the file?

  15. Armin says:

    Hello
    Old cocnut bot works for me but this new do now want to open it shows main screen (MOON) and it do not want to open bot :(

    i instaled new JAVA

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